date: 2024-12-30
title: CV-Project
status: DONE
author:
- AllenYGY
tags:
- NOTE
publish: true
CV-Project
3D Gaussian Splatting is a technique used in computer vision and graphics for rendering 3D scenes. It represents 3D objects as Gaussian distributions in space, optimized via photometric loss. It has shown:
Mip-Splatting Innovation
Mip-Splatting enhances 3D Gaussian Splatting by introducing:
3D Smoothing Filters: To constrain the Gaussian primitives’ frequencies, ensuring adherence to sampling constraints and reducing high-frequency artifacts during zoom-in.
2D Mip Filters: Aiming to mitigate aliasing when zooming out by simulating a box filter from physical imaging processes.
Title: Mip-Splatting: Improvements for 3D Gaussian Splatting
Key Points:
Title: How Mip-Splatting Solves 3DGS Issues
3D Smoothing Filter
2D Mip Filter
Title: Results of Mip-Splatting
Improved Rendering Quality
Generalization Across Scales
Efficiency
Visuals:
Include one comparison figure (e.g., a zoom-in/zoom-out comparison showing reduced artifacts in Mip-Splatting).
When Change Resolution
Zoom in:
里的进的时候,辐条很细
Zoom Out:
离的远的时候,车轮膨胀
Purpose:
Eliminates high-frequency artifacts (e.g., thinning edges) during zoom-in by constraining the frequencies of 3D Gaussian primitives.
Key Equation:
The smoothed Gaussian is defined as:
Where:
Steps:
Effect:
Prevents high-frequency artifacts, ensuring smooth rendering when zooming in on 3D scenes.
Purpose:
Mitigates aliasing and brightness/dilation artifacts during zoom-out by simulating the physical imaging process with a box filter approximation.
Key Equation:
The filtered 2D Gaussian in screen space is defined as:
Where:
Steps:
Effect:
Would you like more visual examples or implementation guidance?